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Course Outline
Introduction to Unreal Engine
- Overview of Unreal Engine features and capabilities
- Understanding the real-time rendering workflow
- Key differences between 3ds Max and Unreal Engine workflows
Importing Assets from 3ds Max
- Exporting 3D models, animations, and assets from 3ds Max
- Importing assets into Unreal Engine
- Optimizing asset settings and configurations for Unreal Engine
Materials and Textures in Unreal Engine
- Introduction to Unreal Engine's material editor
- Creating and customizing materials and textures
- Applying shaders and special effects for realistic rendering
Lighting and Rendering in Unreal Engine
- Setting up dynamic lighting and global illumination
- Adjusting lighting settings for different scenarios
- Optimizing rendering settings for real-time performance
Blueprint Visual Scripting
- Overview of Blueprint visual scripting in Unreal Engine
- Creating interactive behaviors and gameplay mechanics
- Implementing user interactions and controls
Optimization Techniques
- Optimizing assets for real-time performance
- Level streaming and LOD techniques for efficient scene management
- Performance profiling and optimization strategies
Real-World Projects and Case Studies
- Exploring real-world projects and examples
- Analyzing best practices and optimization techniques used in professional projects
- Hands-on exercises and projects to reinforce learning
Summary and Next Steps
Requirements
- Proficiency in Autodesk 3ds Max for 3D modeling, animation, and rendering
- Basic understanding of real-time rendering concepts
- Familiarity with common file formats for 3D assets (e.g., FBX, OBJ)
Audience
- 3D artists
- Game developers
- Architectural visualizers
- VR/AR content creators
21 Hours